BA (Hons) Game Art (Full-time) - 2018 Entry

Clearing places available for September

Reasons to study Game Art

  • Teaching takes place in a dedicated light and spacious state-of-the-art game art laboratory where you will be learning to use the latest industry standard software.
  • Taught by game art experts with extensive industry experience on AAA game titles across the globe including Los Angeles.
  • In your first year, you will receive your own, personal, industry standard Alienware laptop to enhance your studies.
UCAS Code: W282
Institution Code: S51
Start/End Date: September 2018 - June 2021
Duration: 3 years full-time
Campus: Town Centre Campus
Course Contact: Dean Betton
Telephone:
Email:
01744 623252
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Validated By: 
University of Chester

The BA (Hons) Game Art degree course has been developed and designed by game art experts. It will provide you with specialist training to become a professional 3D games artist, along with theoretical and core skills equipping you to fit into a modern creative games studio. It is the ideal degree course for creative individuals who want an arts orientated career, which utilises computer game processes.

The degree is underpinned by embedding game art appropriate industry skills and knowledge to implement a sound foundation in the use of tools, technologies and processes integral for contemporary games titles.

Traditional skills, preproduction design skills and other forms of visualisation techniques will be instilled. The degree aims to replicate the working conditions of industry level games studios.

You will be trained in using 3D Studio Max, Unreal Level Editor, Mudbox, PhotoShop and other relevant software. Your academic communications skills will also be developed through research, intellectual enquiry and investigation into contemporary game theory and cultural context.

Course in-depth

What will I study?

Year 1

The first year will provide underlying knowledge and skills that are needed in the games industry and relevant areas. You will gain a fundamental understanding of practical principles and methodologies. Industry software packages are introduced showcasing methodologies and good practice through 3D asset creation and model making, 2D texture creation and the development of game engines. You will also foster your academic skills in preparation for the next two years.

Year 2

The second year will develop your art skills further with a critical understanding, and methodologies needed in the games industry, with more advanced model making techniques and game engine production. You will develop your own creative approach to your practice and to the module outcomes. More complex procedures will be developed from previous skills and knowledge. Students will explore and participate in a major group project replicating industry experience of working as a team.

Year 3

The third year encourages self-directed learning and gives the ability to create personal goals and establish the means to achieve them. You will specialise in a field within the games industry, choosing a project that is personal and will showcase your desired area of game art with a well-developed portfolio.

How will I study?

Learning will be theoretical and practical through lectures, workshops, demonstrations, seminars, group critiques, selfdirected study, written work, presentations, group work, visits and guest lectures. Using industry standard software will enhance your learning experience enabling you to master the 3D modelling and related digital computer game skills.

Teaching takes place in a dedicated light and spacious state-of-the-art game art laboratory, based in the former SmithKline Beecham building at the Town Centre campus.

The Creative Arts department is friendly and approachable and of a size that enables us to know our students personally and be able to respond to their needs.

How will I be assessed?

Assessment is carried out throughout the three years of the course through projects, assignment work, design briefs, computer based work, presentations of artwork, industry critique and essays.

A final year show in the third year will allow you to display your work to a wider audience, including influential industry advocates.

Who will be teaching me?

A highly experienced, passionate and enthusiastic lecturing team with a wide range of interests reflecting all areas of the gaming industry will work with you. Our lecturers have industry experience, including working on AAA game titles such as Wipeout, Mercenaries, Lord of the Rings and Star Wars Battlefront 1 and 2.

Ref: Dean Betton

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Why study Art and Design with us?

Creative Environment

You will develop your skills and creative voice in specialist studios and workshops.

Exploration of Techniques

You will explore a wide range of materials, techniques and skills to enhance your portfolio. 

Work Experience

You will have the opportunity to work on live projects and briefs with local employers.

Inspiration

You will take regular trips to galleries, lectures and workshops for inspiration.

Employer Links

You will be taught by industry experts with strong local and national employer links.

Progression Routes

Our excellent progression routes can lead to an apprenticeship, university or employment.