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BA (Hons) Game Art

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UCAS Code: W282 Institution Code: S51
Start/End Date: September 2017 - June 2020
September 2018 - June 2021
Duration: 3 years full-time Campus: Town Centre Campus
Course Contact: Dean Betton Telephone: 01744 623252
Email: This email address is being protected from spambots. You need JavaScript enabled to view it.
BA (Hons) Game Art
Programme Specification
Validated By: 
University of Chester

The BA (Hons) Game Art degree has been developed and designed by computer games experts. The degree gives specialist training to become a professional 3D games artist, along with theoretical and core skills equipped to fit into a modern creative games studio. It's the ideal degree for creative individuals who want an arts orientated career which utilises computer game processes.

The degree is delivered through workshops, demonstrations and lectures, investigating excellent software techniques and supported through game theories. You will engage in personal tutorials to develop your individual skills.

The degree is underpinned by embedding game appropriate industry skills and knowledge and implements a sound foundation in the use of tools, technologies and processes integral for contemporary games titles.

Course in-depth

What will I study?

Year 1

The first year will provide underlying knowledge and skills that are needed in the games industry and relevant areas. You will gain a fundamental understanding of practical principles and methodologies. Industry software packages are introduced showcasing methodologies and good practice through 3D asset creation and model making, 2D texture creation and the development of game engines. You will also foster your academic skills in preparation for the next two years.

Year 2

The second year will develop your art skills further with a critical understanding, and methodologies needed in the games industry, with more advanced model making techniques and game engine production. You will develop your own creative approach to your practice and to the module outcomes. More complex procedures will be developed from previous skills and knowledge. In this year students will explore and participate in a major group project replicating industry experience of working as a team.

Year 3

The third year encourages self-directed learning and gives the ability to create personal goals and establish the means to achieve them. This year will see the student specialise in a field within the games industry, choosing a project that is personal to them and will showcase their desired area of game art with a well-developed portfolio.

The Learning Experience

This degree introduces an exciting range of computer game skills and theories. Study takes place in our dedicated game art laboratories equipped with computer suites and industry standard software to enhance the learning experience and to enable you to master digital computer game skills.

Traditional skills, preproduction design skills and other forms of visualisation techniques will be instilled. The degree aims to replicate the working conditions, of industry level games studios.

You will be trained in using 3D Studio Max, Unreal Level Editor, Mudbox, PhotoShop and other relevant software. You'll develop academic communication skills through research, intellectual enquiry and investigation into contemporary game theory and cultural context. Personal and creative endeavour is encouraged to produce a visionary outcome that is innovative in the area of computer games, exploring a wider creative cultural arena.

How will I study?

Learning will be theoretical and practical through lectures and workshops in our dedicated game art laboratories equipped with computer suites and industry standard software to enhance your learning experience. This will enable you to master the 3D modelling and related digital computer game skills.

How will I be assessed?

Assessment is carried out throughout the three years of the course through projects, assignment work, design briefs, computer based work, presentations of artwork, industry critique and essays.

Who will be teaching me?

A highly experienced team with a wide range of interests reflecting all areas of the game art sector will work with you.

Our lecturers have industry experience, including working on AAA game titles such as Wipeout, Mercenaries, Lord of the Rings and Star Wars Battlefront 1 and 2.

Ref: Dean Betton

Why study Game Art with us?

Industry Expert Tutors

Our lecturers have industry experience, including working on AAA game titles.

Employer and Graduate Prospects

The Northwest is an important centre for the game development industry.

Learning Experience

You will be trained in using industry standard software including Mud Box, 3D Studio Editor and Unreal Level Editor.

Progression routes

You can progress from St Helens College to the Game Art degree at University Centre St Helens.

Industry related

The degree aims to replicates the working conditions of industry level games studios.

Your studies

You will study environment and character design, game document creation, concept art, digital painting techniques and observational drawing.